Total time spent: 18hrs 05mins
sound effects: 6hrs 50mins
music composition: 10hrs 30mins
final mix and master: 45mins
Total DAW channel count: 132
Sound effects channels: 97
Total music channels: 35
Total audio clips in master file: 649
For this project I edited down a portion of the Blender film Sintel, which is available under the Creative Commons usage of Attribution 3.0. I removed the original audio and replaced it with my own effects and music. All sounds for this copy of the clip were sourced and edited by me, and I wrote the score, mixed the sound, and mastered it. I did this as a simple way to show my skillset, and this was not done at the behest of the film maker or any other outside party.
by Colin Levy
Publication date: 2010-09-30
Usage: Attribution 3.0
Publisher: Blender Foundation
Digitizing sponsor: Blender Foundation
Sintel is an open movie from the Blender Foundation licensed under the Creative Commons Attribution 3.0 license.
Director: Colin Levy
Run time: 14:48
For this project I created two separate DAW workspaces. One was dedicated to effects, and the other to music composition. I started with effects, beginning with footsteps for each main character (including the chicken) and then going back to each scene to create ambience, interactive sounds (like the wood falling or knocking over the apple box), and finally sweeteners like the chicken clucks and rag sounds as the main character cares for the wounded dragon.
Once effects were in place and the mix was roughed in I transitioned to music. I wanted the clip to feel far off or mystical, but familiar enough that it didn't feel totally foreign to the audience. For this reason I chose a variety of Asian and Middle Eastern instruments, but primarily scored them as I would their western counterparts, using their unique articulations to set them apart and help with the feeling of mystique.
Lastly, to put it all together I took the final mix of the music and added it to the SFX file. The reason for this was I assumed the music would mask some of the more delicate sounds and I wanted to ability to quickly adjust for that. I turned out to be correct in my assumption, and consequently the SFX file then became my master file that I used to master both the music and effects, mixing them down into what you hear on the clip.
Time spent on all projects is tracked using TopTracker for billing purposes. These are examples of the time sheets it creates, which can be accompanied by working screenshots if desired.